The Use of Interactive Games as a Teaching and Learning Strategy in an EFL Class in a Developing Country

Putu Widiantara Adiyana, Putu Mia Sartika Eka Dewi, I Komang Oka Tri Wiguna

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Teaching strategies are very important during the educational process. In recognizing that, this study was aimed to discover whether using interactive games can motivate students in learning English and to obtain the students’ responses through the implementation of the game. There were 15 students used as participants who study in at the Bumi Sehat Youth Center in Ubud, Bali, Indonesia. The result of the study was examined whether utilizing interactive games, specifically, a game called “Find Someone Who …” would be effective in being able to motivate students in learning English. Further, the study explores the implications of students who gave positive responses through the implementation of interactive games as a teaching and learning strategy.


Kata Kunci


Teaching strategies; Interactive games; EFL; English learning; Motivation

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Referensi


Yolageldili, G. and Arikan, R. (2011). Effectiveness of using games in teaching grammar to young learners. Elementary Education Online, 10(1), 219-229.

Haycraft, J. (1978). An introduction to English language teaching. Harlow: Longman.

Bakhsh, S. A. (2016). Using games as a tool in teaching vocabulary to young learners. English Language Teaching, 9(7).

Harmer, J. (2007). The practice of english language teaching. Cambridge: Pearson Longman.

Gozcu, E. & Caganaga, C., K. (2016). The importance of using games in EFL classrooms. Cypriot Journal of Educational Science, 11(3), 126-135.


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