Jurnal Ilmiah Profesi Guru https://jurnal.ustjogja.ac.id/index.php/JIPG <p>JIPG adalah jurnal yang mewadahi pemikiran dan hasil penelitian dari Praktisi, Mahasiswa, Akademisi, dan guru (Hasil Penelitian Tindakan Kelas, Karya Inovasi guru, Eksperimen) dibidang pendidikan dan pembelajaran di Satuan Pendidikan Sekolah. Jurnal ini diharapkan dapat memberikan kontribusi positif terhadap peningkatan profesionalisme guru. JIPG Terbit dalam 2 nomor dalam setahun, terbit pada bulan Februari dan Agustus</p> Universitas Sarjanawiyata Tamansiswa Yogyakarta. en-US Jurnal Ilmiah Profesi Guru 2775-0973 APPLICATION OF LEARNING METHODS SURVEY, QUESTION, READ, RECITE, REVIEW (SQ3R) TO IMPROVE READING COMPREHENSION SKILLS https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11303 <p><em>The purpose of this research are: to describe the results of the application of the Survey, Question, Read, Recite, Review (SQ3R) method which can improve reading comprehension skills in third grade students of SD Negeri 1 Cangkreplor for the 2020/2021 school year. This type of research is classroom action research (CAR) which is carried out in two cycles. Each cycle consists of four stages, namely planning, implementing actions, observing, and reflecting. The subjects of this study were the third grade students of SD Negeri 1 Cangkreplor, totaling 28 students. Data collection techniques using test, interview, observation and documentation techniques. Inter-cycle reading comprehension skills increased from the initial condition (pre-cycle) which was 35.7% to 53.6% in the first cycle and then to 89.3% in the second cycle.The conclusion of this study is that the application of the SQ3R learning method can increase the value of reading comprehension skills in third grade students of SD Negeri 1 Cangkreplor Purworejo 2020/2021.</em></p> <p><strong><em>Keywords</em></strong><em>: SQ3R ; Reading Comprehension Skills.</em></p> Wahyu Indri Lestari Chairiyah Indarwati Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 6 Increasing Interest in Learning Activities Using Problem Based Learning Based on Local Wisdom for Class IV Students https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11304 <p>The background of the research is the lack of student interest in problem solving in learning. Thus, students' interest and learning activities tend to be low. The purpose of this research is to use the model problem based learning based on local wisdom to increase students' interest and learning activities. The research method used is the Kemmis and Taggart classroom action research model with action and observation activities carried out at one time. The activity phase consists of planning, implementation, observation, reflection. The results showed that the model problem-based learning based on local wisdom could increase interest and learning activities. Students' learning interest from the initial condition averaged 63 with a percentage of 46.1% increased in the cycle I by an average of 76.5 with a percentage of 77%, and increased in cycle II on average 83 to a percentage of 100%. Student Learning Activity from the cycle I frequency 8 students with a percentage of 61.5% and in cycle II increased to 13 students by a percentage of 100%. Further research is expected to consider learning styles in order to determine the characteristics of each student to design more interesting learning according to student learning styles.</p> Satriya Herlambang Siti Anafiah Siti Muawanah Barozi Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 10 INCREASING STUDENT'S LEARNING MOTIVATION OF PPKN CONTENT USING THE PROBLEM BASED LEARNING MODEL CLASS III ELEMENTARY SCHOOL KOTAGEDE 4 https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11305 <p>Based on observation at SD Negeri Kotagede 4, it was found that the students' learning motivation in Civic Education was low, one of the efforts to solve this problem was needed to do a research which used a problem based learning model. The purpose of this research was to increase students' learning motivation in Civic Education using a problem based learning model at SD Negeri Kotagede 4. This research was conducted at SD Negeri Kotagede 4. The subject of this research were 29 students of 3rd grade at SD Negeri Kotagede 4. The data collection techniques used were observation, questionnaires, and documentation. The research instrument was a questionnaire sheet. The data of this research were analyzed by descriptive-qualitative and descriptive-quantitative method. The results of the research using a problem based learning model in the first cycle obtained an average value of 73.41% with a sufficient category. While in the second cycle the average student motivation increased to 83.71% with a good category. In conclusion, the application of the problembased learning model can increase the learning motivation in Civics Education by 3rd grade students at SD Negeri Kotagede 4. Keywords: learning motivation, problem based learning model, Civic Education.</p> Ully Salamah Haryani Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 7 IMPROVEMENT OF READING SKILLS USING THE PQ4R METHOD FOR VB STUDENTS OF CLASS VB SD NEGERI 1 GEMAWANG https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11306 <p>Reading comprehension skills are very important for students. Based on the results of observations and interviews, it shows that students find it difficult to understand a reading. The purpose of this study was to test the improvement of reading comprehension skills using the PQ4R method in class VB students at SD Negeri 1 Gemawang. This type of research is Classroom Action Research (CAR) which consists of two cycles. This increase can be seen from the average value of understanding in the first cycle of 64.8 in the good category and increased in the second cycle to 74.03 in the good category. The above results are reinforced by the results of observations of student learning activities. The average percentage value in the first cycle was 65.76% in the good category and increased in the second cycle to 72.49% in the good category. The results of the analysis concluded that the use of the PQ4R method could improve the reading comprehension skills of VB students at SD Negeri 1 Gemawang. Based on these results, the use of the PQ4R method can be used for further research with the hope that it can function as a problem solving in learning in elementary schools.</p> <p><strong>Keywords: PQ4R method; Reading comprehension; Indonesian</strong></p> Ratih Trias Finiza Shanta Rezkita Haning Susilo Wardani Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 9 IMPROVING THEMATIC LEARNING ACHIEVEMENT THROUGH POWERPOINT MEDIA FOR EVEN SEMESTER V CLASS STUDENTS JEMUR SDN https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11307 <p>Based on observations of student activities who passively participate in the learning process and the lack of variety of teachers in using the media affect the low learning achievement. The purpose of this study is to determine the increase in student achievement in thematic learning using powerpoint media. Classroom Action Research (CAR) was carried out in two cycles. Each cycle consists of two lessons. One cycle consists of 4 activities, namely the stages of planning, implementation, observation, and reflection. The subject of the study was class V SDN Jemur with a total of 20 students consisting of 12 male students and 8 female students. Data collection techniques using tests and documentation. The data analysis technique used descriptive analysis. The results of the research on learning achievement in the Post Test Cycle I, the average completeness obtained is 60%, as many as 12 students exceed the KKM. In the second cycle, the average post-test completeness was 90% as many as 18 students exceeded the KKM. It can be proven that there is an increase in the percentage from cycle I and cycle II, which is 30%. In the second cycle the average 90% completeness exceeds the success indicator, which is 75%. Keywords: learning achievement, powerpoint, thematic</p> Sudiono Suratman Mrih Handayani Rosidah Aliim Hidayat Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 12 EFFORTS TO IMPROVE DESCRIPTION WRITING ABILITY USING AUDIO VISUAL MEDIA IN STUDENTS CLASS III TAMANAN 1 KALASAN STATE ELEMENTARY SCHOOL https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11308 <p>Learning of write descriptions in elementary schools is still low rate. Students have difficulty in expressing their opinion and ideas into descriptive writing. The purpose of this study is an effort to improve the ability to write descriptions using audio visual media in the third grade students of SD Negeri Tamanan 1 Kalasan. This type of research is a Classroom Action Research (CAR) which was held at SD Negeri Tamanan 1, Kalasan District, Sleman Regency. The subjects of this research were 29 students consisting of 14 male students and 15 female students. Data collection techniques using the rubric of performance appraisal, observation, and documentation. Data analysis techniques are analysis of test results and analysis of observational data. The results showed that the application of audio-visual media can improve the learning process of writing descriptions. The increase in the ability to write descriptions can be seen from the average value of students' descriptive writing skills in the pre-action by 54.65 to 66.18 with a success percentage of 41% or as many as 12 students in the first cycle, and in the second cycle the average value of students descriptive writing skills increased by 74, 69 with a success presentation of 75.86% or as many as 22 students. This percentage has met the indicators of success in research. It is hoped that this research can be continued and developed in order to be better and useful for the world of education, especially the world of elementary school education.</p> <p><strong><em>Kata Kunci:</em></strong> <strong><em>writing ability; write description; audio visual media; Indonesian Language.</em></strong></p> <p>&nbsp;</p> Ririh Rahayu Retnoningsih Heri Maria Zulfiati Teguh Heru Prayitno Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 6 Efforts To Increase Student Learning Motivation In Online Learning Through Wordwall Educational Game Media In Class Iv Sd N 01 Tanahbaya Academic Year 2020/2021 https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11309 <p>The purpose of this study was to increase students' learning motivation in online learning using wordwall educational game media in grade IV SD N 01 Tanahbaya.&nbsp; The focus of this research is to increase students' learning motivation in online learning.&nbsp; This research is a Classroom Action Research using Kurt Lewin's model.&nbsp; The subjects in this study were the fourth grade students of SD N 01 Tanahbaya for the academic year 2020/2021 totaling 13 students.&nbsp; Data collection techniques using observation techniques, questionnaires and documentation.&nbsp; Indicators of success in research can be measured from the acquisition of a learning motivation questionnaire score which shows between 76% -100%, which is a good category.&nbsp; The results showed that the use of wordwall educational game media could increase students' learning motivation in online learning.&nbsp; This is evidenced by the increase in students' learning motivation scores before the action by 66% in the first cycle, an increase of 66% to 72%.&nbsp; Meanwhile, in the first cycle to the second cycle, it increased by 12% to 84% in the good category.</p> <p><strong><em>Kata Kunci:</em></strong><em> <strong>Motivation, wordwall, online learning.</strong></em></p> Rizki Dwi Lestari Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 6 IMPROVING INDONESIAN COGNITIVE LEARNING OUTCOMES USING THE CTL MODEL FOR CLASS III STUDENTS OF SDN KOTAGEDE4 https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11310 <p>Based on the results of observations at SDN Kotagede4 it was found that the implementation of Indonesian language learning was not optimal in applying the learning model. This study aims to improve the cognitive learning outcomes of the third grade students of SDN Kotagede4 Indonesian language by using the CTL model. This research was conducted at SDN Kotagede4 with 29 students. The research design used was the <em>Kemmis and MC Taggart</em> model. Data collection techniques used are tests, observations, documentation. The data analysis used is quantitative and qualitative. The results showed that the steps of implementing the CTL model were able to improve the cognitive learning outcomes of the third grade Indonesian language at SDN Kotagede4. The increase is seen in the number of students who complete the KKM in each cycle. In the pre-action students who completed the KKM as many as 13 then the first cycle increased to 15. In the second cycle the number of students who completed the KKM increased again to 25. Thus, it can be concluded that the use of the CTL model succeeded in improving the cognitive learning outcomes of the third grade students of SDN Kotagede4.</p> <p><strong>Keywords: <em>Cognitive Learning Outcomes, CTL, Indonesian</em></strong></p> Yuli Kartika Sari C.Indah Nartani Fathonah Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 10 EFFORTS TO INCREASE DISCIPLINE AND STUDENT MATHEMATICS LEARNING OUTCOMES THROUGH THE USE OF INTERACTIVE POWER POINT MEDIA https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11312 <p>The purpose of this research to describe the process of learning mathematics by using interactive power point media in fifth grade students of SD Negeri 1 Kebakalan Karanggayam Kebumen to improve student discipline and learning outcomes. This research was conducted in the fifth grade of SD Negeri 1 Kebakalan, Karanggayam District, Kebumen Regency. This type of research is Classroom Action Research. The subjects of this study were all the fifth grade students of SD Negeri 1 Kebakalan Karanggayam Kebumen totaling 26 students. Data collection techniques in this study used observation techniques, test techniques, field notes, and documentation. The results of this study indicate that through the use of interactive power point media can improve discipline and learning outcomes of mathematics, indicated by the average percentage of pre-action student discipline is 50%, the first cycle increases to 73%, and the second cycle increases again to 89%. The increase in student learning outcomes is indicated by an increase in the number of students who meet the KKM and an increase in the average score of students. In the pre-action, the percentage of completeness is 31%. At the end of the first cycle it increased to 58% and at the end of the second cycle it increased to 77%. Thus, mathematics teachers are expected to be able to use interactive power point media in teaching in order to get maximum results.</p> <p><strong><em>Keywords: discipline, learning outcomes, mathematics, interactive power point</em></strong></p> Setya Pambudi Shanta Rezkita Endang Purwaningsih Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 9 INCREASING INTEREST IN LEARNING SCIENCE USING HTML5 WEBSITE FOR CLASS IV STUDENTS OF SDN DEGUNG https://jurnal.ustjogja.ac.id/index.php/JIPG/article/view/11315 <p>This study aims to find out that the use of a website (interactive HTML5) can increase interest in online science learning in 4th grade students of SD Negeri Degung for the 2020/2021 academic year. This research is a type of classroom action research with a continuous cycle model. The research subjects were the 4th grade students of SD Negeri Degung, totaling 10 students. The object of the research is to increase interest in learning science online through the use of website (interactive HTML5). Collecting data through the results of observations and questionnaires. Analysis of the data used is the analysis of observation of learning interest. The results showed that the use of the website (interactive HTML5) can increase the interest in learning science online in grade 4 SD Negeri Degung. The success indicator in this study is 75%. In this study, there was an increase in interest in learning science online from pre-action to cycle I by 20.5% and in cycle I to cycle II by 11%. This study concludes that the use of a website (interactive HTML5) can increase interest in learning science online for 4th grade students of SD Negeri Degung for the 2020/2021 academic year. The use of the website can be a reference for other schools to increase student interest in learning during the pandemic.</p> <p><strong><em>Keywords: Interest in learning, website, HTML5</em></strong></p> Yusuf Bahtiyar Nadziroh Tyas Ayu Sophiany Copyright (c) 2021 Program Studi PPG FKIP UST Yogyakarta 2021-10-25 2021-10-25 2 2 1 8