PEMANFAATAN APLIKASI TRIKMATEMATIKA UNTUK MENGATASI KESULITAN KETERAMPILAN HITUNG PERKALIAN SISWA SMP KANISIUS PAKEM
Kata Kunci:Android application, TrickMathematics, Multiplication.
In today's digital age, the world of technology is growing very rapidly and things are becoming easier, especially in terms of information for process of learning. One of the developments in the field of technology is very useful creation of application innovations in the field of mathematics that can be used in learning. This research is intended to create and test the application of trickmathematics in overcoming the difficulties of multiplying learning calculation in grade VII students of junior high school. The research method used is qualitative description. This research covers the planning stage, testing and evaluation. Research subjects were 5 students of grade VII of Kanisius Pakem Junior High School. Data research results, description of the implementation, description of verbs, and results. Data analysis is done descriptively qualitative with supported by quantitative data display and relevant images. The results show that students can not use all the tricks in the application to apply to each question. They are still familiar with the ways that are often used, namely by step of multiplication system.
Balin, Fred. 1979. "Finger Multiplication." The Arithmetic Teacher 37.
Caron, Thomas A. 2007. "Learning Multiplication: The Easy Way." The Clearing House 281.
Indarwati, Desi, Wahyudi, and Novisita Ratu. 2014. "Peningkatan Kemampuan Pemecahan Masalah Matematika melalui Penerapan Problem Based Learning untuk Siswa Kelas V SD." Satya Widya, Juni 1: 17-27.
Lampert, Magdalene. 1986. "Knowing, Doing, and Teaching Multiplication." Cognition and Instruction 306-307.
Remington, Jim. 1989. "INTRODUCING MULTIPLICATION." The Arithmetic Teacher 14.
Riley, Ruth A. Meyer and James E. 1986. "Multiplication Games." The Arithmetic Teacher 22.