Management of STEAM Learning to Optimize Early Childhood Development in ABA Ngoro-oro Patuk Gunungkidul Kindergarten

Main Article Content

juwati juwati
Pardimin Pardimin

Abstract

 Research objectives include: analyzing steam learning management which includes; planning, organizing, implementing, supervising and evaluating to optimize early childhood development at ABA Ngoro-oro; analyze supporting factors and inhibitors in STEAM learning to optimize early childhood development at ABA Ngoro-oro; analyze steam learning management results to optimize early childhood development at ABA Ngoro-oro.This type of research is qualitative. Data collection techniques use interview, observation, and documentation techniques. Based on the results of the data analysis, it was concluded:  In carrying out STEAM learning to optimize early childhood development in ABA Ngoro-oro, good management has been carried out which includes planning, organizing, implementing, and supervision and evaluation by involving all parties including principals, teachers, parents, committees and school supervisors; Supporting factors for competent human resources and good commitment, facilities and infrastructure that accommodate, loose parts media that can be taken from the surrounding environment for learning. The inhibitory factor is the existence of different teachers' understanding of steam learning management, loose parts media used do not match the ratio of the number of children; The results of steam learning management at ABA Ngoro-oro are able to optimize aspects of child development which include; aspects of the development of Moral Religious Values, Motor Physique, Cognitive, Language, Social Emotional and Artistic.


 

Article Details

Section
Vol 5 No 1 (Juni) 2022

References

Ali Muhtadi. (2019). Pembelajaran Inovatif. Jakarta: Modul PPG Tim Direktorat Pembinaan GTK PAUD dan Dikmas.

Dianti Yunia Sari, Aldilla Rahma. (2019). Meningkatkan Pemahaman Orang Tua Dalam Menstimulasi Perkembangan Anak Dengan Pendekatan STEAM Melalui Program Home Visit. Jurnal tunas siliwangi. Vol. 5, No. 2, Oktober 2019.

Dina Amalia1, Joko Sutarto, Yuli Kurniawati Sugiyo Pranoto. (2022). Pengaruh Pembelajaran Jarak Jauh Bermuatan STEAM Terhadap Karakter Kreatif dan Kemandirian. Jurnal Obsesi: Jurnal pendidikan anak usia dini. Volume 6 Issue 3 (2022) Pages 1233-1246.

Ellysa Aditya Suryawati, Muhammad Akkas. (2021). Literasi & STEAM. Jakarta: Pusat Kurikulum dan Perbukuan BPPP Kemendikbud Ristek.

Husnuzziadatul Khairi. (2018). Karakteristik Perkembangan Anak Usia Dini dari 0-6 Tahun. Jurnal warna Vol. 2, No. 2, Desember 2018.

Indah Arsy, Samsulrizal. (2021). Pengaruh Pembelajaran STEAM (Science, Technology, Engineering, Arts, and Mathematics) Terhadap Kreativitas Peserta Didik. Biolearning journal, 2406-8241

Irmayani Limbong, Muniroh Munawar, Nila Kusumaningtyas. (2019). Perencanaan Pembelajaran PAUD Berbasis STEAM (Science, Technology, Eingeneering, Art, Mathematic). Seminar Nasional PAUD 2019. Online. http://conference.upgris.ac.id/index.php/Snpaud2019/issue/view/5

Kemendikbud. (2018). Pengelolaan Pembelajaran Anak usia Dini. Jakarta: Direktorat Pembinaan PAUD.

Kemendikbud. (2018). Kurikulum Pendidikan Anak Usia Dini. Jakarta: Direktorat Pembinaan PAUD.

Musayyadah, Dewi Pusparini, Denok Dwi Anggra. (2019). Penerapan Metode Bermuatan STEAM (Science, Technology, Engineering, Art, Mathematic) Untuk Meningkatkan Pembelajaran Pada Anak Usia Dini. Prosiding national conference on mathematics, science, and education (NACOMSE) “Mewujudkan generasi unggul dan berdaya saing di era revolusi industri 4.0” Pamekasan, 14 Desember 2019

Nurhasanah. (2019). Pengelolaan Pembelajaran Pendidikan Anak Usia Dini (Paud) Di Kelompok Bermain. Prosiding Seminar Nasional Pendidikan Program Pascasarjana Universitas PGRI. Palembang 12 Januari 2019.

Peraturan Menteri. (2014). Peraturan Mentri Pendidikan dan Kebudayaan RI Nomor 137 Tahun 2014 tentang Standar Nasional PAUD

Peraturan Menteri (2014). Pendidikan dan Kebudayaan RI Nomor 146 Tahun 2014 tentang Kurikulum 2013 PAUD

Pria Gunawan dkk. (2019). Model Pembelajaran Steam (Science, Technology, Engineering, Art, Mathematics) Dengan Pendekatan Saintifik. Makassar: BPPAUD dan Dikmas

Siti Farida. (2017). Pengelolaan Pembelajaran PAUD. Jurnal Pemikiran, Penelitian Pendidikan, dan sains Vol. 5, No. 2, Desember 2017.

Siti Wahyuningsih, Adriani Rahma Pudyaningtyas, Novita Eka Nurjanah, Nurul Kusuma Dewi, Ruli Hafidah, Muhammad Munif Syamsuddin, Vera Sholeha. (2020). The Utilization Of Loose Parts Media In STEAM Learning For Early Childhood. Early Childhood Education and Development Journal, 1-5.

Sri Wahyuni dkk. (2020). Pengembangan Model Pembelajaran Sains, Technology, Art, Engineering, And Mathemathic Pada Kurikulum PAUD. Jurnal Golden Age, Universitas Hamzanwadi, Vol.04 No.2297-309

Sri Wahyuningsih dkk. (2020). Model Strategi KP3 (Kesiapan, Perencanaan, Pelaksanaan dan Pemeliharaan) dalam Pengelolaan Pembelajaran Bermuatan STEAM Bagi Anak Usia Dini. Jawa Barat: BP PAUD DIKMAS

Sugiyono. (2018). Metode Penelitian Manajemen. Bandung: Penerbit Alfabeta.

Titania Widya Prameswari, Anik Lestariningrum. (2020). STEAM Based Learning Strategies by Playing Loose Parts for the Achievement of 4C Skills in Children 4-5 Years. Jurnal ilmiah. Efektor, Volume 7 Issue 1, 2020, Pages 24-34

Undang-undang No. 20 Tahun 2003 tentang Sistem Pendidikan Nasional.

Yuliati Siantajani. (2020). Konsep dan Praktek STEAM di PAUD. Semarang: PT Sarang Seratus Aksara.