ANALYSIS OF SOFTWARE DEVELOPMENT KIT & METHOD AUGMENTED REALITY: SYSTEMATIC REVIEW

Authors

  • Adinto Prasetyo STMIK LIKMI, Indonesia

DOI:

https://doi.org/10.30738/st.vol7.no2.a10134

Keywords:

Augmented Reality, Method, PRISMA, Software Development Kit

Abstract

Software Development Kit in Augmented Realityis used to make a software development process more efficient & time-saving, but the SDK itself has many varieties, this makes developers confused in determining which SDK to use.So that as a developer in the AR field, determining the SDK used is a very influential role in the process of running AR applications. Purpose: to provide knowledge of the SDK & the methods used for AR development are very diverse.Methods: this literature review using PRISMA guidelines.Google Scholar are databases used to collect articles with predetermined keywords. 127 articles obtained from the Google Scholar, checking the relevance of articles and evaluating articles with quality assessment. Results: research articles suggest that there are SDK that are widely used & the methods used for AR development in the specified timeframe. Conclusion: Vuforia’s AR SDK is more widely used. There are other SDKs used & there are 2 methods for AR development, namely Marker-Based, & Marker-Less.It is hoped that in the future, SDKs that arenot widely used will be used more often, maybe developers don’t know that there are so many SDKs that can be used and other methods can be used for AR development.

Downloads

Download data is not yet available.

References

Abhishek, M. T., Aswin, P. S., Akhil, N. C., Souban, A., Muhammedali, S. K., & Vial, A. (2019). Virtual Lab Using Markerless Augmented Reality. Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018, December, 1150–1153. https://doi.org/10.1109/TALE.2018.8615245.

Aji, S., Tosida, E. T., & Maesya, A. (2019). Integrasi Simulasi Dalam Augmented Reality Pada Sistem Pernapasan Manusia. Komputasi: Jurnal Ilmiah Ilmu Komputer Dan Matematika, 16(1), 213–226. https://doi.org/10.33751/komputasi.v16i1.1592.

Albaqami, N. N., Allehaibi, K. H., & Basori, A. H. (2018). Augmenting Pilgrim Experience and Safety With Geo-Location Way Finding and Mobile Augmented Reality. International Journal Of Computer Science and Network Security, 18(2), 23–32. https://www.researchgate.net/profile/Ahmad_Hoirul_Basori/publication/324171337_Augmenting_Pilgrim_Experience_and_Safety_with_Geolocation_Way_finding_and_Mobile_Augmented_Reality/links/5ac39c23aca27218eabbf7a6/Augmenting-Pilgrim-Experience-and-Safety-with.

Almasyariqi, M. R., Rani, S., & Suranto, B. (2018). Rancang Bangun Aplikasi Berbasis Augmented Reality untuk Virtual Fitting Room Frame Kacamata. Seminar Nasional Aplikasi Teknologi Informasi (SNATi), 0(0), 86–90. https://www.polette.com/en.

Ara, J., Bhuiyan, H., Bhuiyan, Y. A., & Bhyan, S. B. (2021). AR-based Modern Healthcare : A Review. ArXiv Cornell University, 1–14.

Azhary, H., Widowati, S., & Husen, J. H. (2019). Implementasi NLP untuk Menilai Kualitas SKPL Berdasarkan Karakteristik Modifiable. Jurnal Algoritma, Logika Dan Komputasi, 6(1), 2116–2126.

Blanco-Pons, S., Carrión-Ruiz, B., Luis Lerma, J., & Villaverde, V. (2019). Design and Implementation of An Augmented Reality Application for Rock Art Visualization in Cova dels Cavalls (Spain). Journal of Cultural Heritage, 39, 177–185. https://doi.org/10.1016/j.culher.2019.03.014.

Cachada, A., Romero, L., Costa, D., Badikyan, H., Barbosa, J., Leitao, P., Morais, O., Teixeira, C., Azevedo, J., & Moreira, P. M. (2019). Using AR Interfaces to Support Industrial Maintenance Procedures. IECON Proceedings (Industrial Electronics Conference), 2019-Octob, 3795–3800. https://doi.org/10.1109/IECON.2019.8927815.

Chaudhari, A. V., Rupade, A. R., & Talele, A. A. (2019). Augmented Reality Application for Home Shopping in M-Commerce Using Markerless Tracking (pp. 1–9). https://doi.org/10.4018/IJAEC.2019070106.

Cullis, P. S., Gudlaugsdottir, K., & Andrews, J. (2017). A Systematic Review of The Quality of Conduct and Reporting of Systematic Reviews And Meta-Analyses In Paediatric Surgery. PLoS ONE, 12(4), 1–24. https://doi.org/10.1371/journal.pone.0175213.

Dede, D., Abdullah, A. G., Mulyanti, B., & Rohendi, D. (2019). Review TVET Learning Innovation: Augmented Reality Technology for Virtual 3D Laboratory. Journal of Physics: Conference Series, 1402(7). https://doi.org/10.1088/1742-6596/1402/7/077062.

Dianrizkita, Y., Seruni, H., & Agung, H. (2018). Analisa Perbandingan Metode Marker Based dan Markless Augmented Reality pada Bangun Ruang. Jurnal Simantec, 6(3), 121–128.

Du, L., & Tanaka, J. (2020). Cooperation Between Multiple Markers in Augmented Reality. Production and System Waseda University, 1(1).

Elgamal, M., Hamada, P. S., Aboelezz, P. R., & Abou-kreisha, M. (2018). Arabic Educational System Using Augmented Reality. ESOLE The Egyptian Society of Language Engineering, 1(1), 1–10.

Faqih, M., Kusumaningsih, A., & Kurniawati, A. (2018). Penerapan Augmented Reality pada Serious Game Edukasi Penyakit Gigi. Simetris: Jurnal Teknik Mesin, Elektro Dan Ilmu Komputer, 9(2), 1033–1042. https://doi.org/10.24176/simet.v9i2.2536.

Farhany, N. M., Andryana, S., & Komalasari, R. T. (2019). Aplikasi Augmented Reality Sebagai Media Informasi Museum Fatahillah dan Museum Wayang Menggunakan Metode Markerless. Jurnal ELTIKOM, 3(2), 104–111. https://doi.org/10.31961/eltikom.v3i2.140.

Ginting, S. L. B., & Sofyan, F. (2017). Aplikasi Pengenalan Alat Musik Tradisional Indonesia Menggunakan Metode Based Marker Augmented Reality Berbasis Android. Majalah Ilmiah UNIKOM, 15(2), 139–154. https://doi.org/10.34010/miu.v15i2.554.

Hew, T. W., Saw, S. H., Muniandy, M., Khaw, J., Min, Y., Cheng, W. K., & Tan, T. B. (2019). Markerless Augmented Reality for IOS Platform: A University Navigational System. 2018 IEEE Conference on Wireless Sensors, ICWiSe 2018, 61–65. https://doi.org/10.1109/ICWISE.2018.8633284.

Hidayat, D., & Irfan, D. (2018). Rancang Bangun Aplikasi Denah Kampus Universitas Negeri Padang Menggunakan Augmented Reality Berbasis Android. Jurnal Vokasional Teknik Elektronika dan Informatika, 6(2), 75–84.

Hübner, P., Weinmann, M., Hillemann, M., Jutzi, B., & Wursthorn, S. (2018). Combining Independent Visualization and Tracking Systems for Augmented Reality. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, 42(2), 455–462. https://doi.org/10.5194/isprs-archives-XLII-2-455-2018

Hübsch, J., & Persson, M. (2019). Förstärkt Verklighet Med ARCore. Natur Och Teknikvetenskap, 1(1).

Humaira, N., & Rahayu, S. (2020). Implementasi Metode Image Tracking Vuforia Pada Pengenalan Hewan Menggunakan Augmented Reality Berbasis Android. SEMNASTERA (Seminar Nasional Teknologi Dan Riset Terapan), 2(3), 1–8. https://doi.org/10.36085/jsai.v2i3.512.

Kam, H. C., Yu, Y. K., & Wong, K. H. (2018). An Improvement on Aruco Marker for Pose Tracking Using Kalman Filter. Proceedings - 2018 IEEE/ACIS 19th International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, SNPD 2018, 65–69. https://doi.org/10.1109/SNPD.2018.8441049.

Kamiana, A., Kesiman, M. W. A., & Pradnyana, G. A. (2019). Pengembangan Augmented Reality Book Sebagai Media Pembelajaran Virus Berbasis Android. Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI), 8(2), 165. https://doi.org/10.23887/karmapati.v8i2.18351.

Kanang, S. W. Y., Kadar, K., & Arafat, R. (2021). Proses Teach Black dalam Edukasi Kesehatan: Tinjauan Literatur. Jurnal Ilmiah Keperawatan, 7(1), 85–96.

Karda, P. A. T. R., Suyadnya, I. M. A., & Khrisne, D. C. (2018). Rancang Bangun Aplikasi Augmented Reality Sebagai Media Promosi Model Tatanan Rambut Pada Barbershop Berbasis Android. SINTECH (Science and Information Technology) Journal, 1(1), 16–24. https://doi.org/10.31598/sintechjournal.v1i1.226.

Karundeng, C. O., Mamahit, D. J., & Sugiarso, B. A. (2018). Rancang Bangun Aplikasi Pengenalan Satwa Langka di Indonesia Menggunakan Augmented Reality. Jurnal Teknik Informatika, 13(1), 1–8. https://doi.org/10.35793/jti.13.1.2018.20852.

Khoirunnisa, S. E., Rahayu, S., & Natalia, N. (2020). Implementasi Augmented Reality Sebagai Media Pengenalan Program Studi Teknik Komputer Politeknik Sukabumi Menggunakan Metode Marker Based Tracking Pada Brosur. SEMNASTERA (Seminar Nasional Teknologi Dan Riset Terapan), 2, 81–86.

Kumar Singh, P., Sharma, G., & Kumar Pandey, P. (2017). Watershed Algorithm and Adaptive Threshold Canny Edge Detection Based Automatic Segmentation of Tibio Femoral Cartilage from MRI Images. Biosciences, Biotechnology Research Asia, 14(2), 843–852. https://doi.org/10.13005/bbra/2517.

Kusuma, S. D. Y. (2018). Perancangan Aplikasi Augmented Reality Pembelajaran Tata Surya dengan Menggunakan Marker Based Tracking. Jurnal Informatika Universitas Pamulang, 3(1), 33. https://doi.org/10.32493/informatika.v3i1.1428.

Larson, K. (2019). Using Augmented Reality in The Corporate Environment: A proposed study protocol. Proceedings - 2019 8th International Conference of Educational Innovation through Technology, EITT 2019, 245–249. https://doi.org/10.1109/EITT.2019.00054.

Lee, J., Hwang, S., Lee, J., & Kang, S. (2020). Comparative Performance Characterization of Mobile AR Frameworks in The Context of AR-Based Grocery Shopping Applications. Applied Sciences (Switzerland), 10(4). https://doi.org/10.3390/app10041547.

Liu, J., Zhang, J., Mei, J., & Zhang, X. (2018). CH-marker: A Color Marker Robust to Occlusion for Augmented Reality. International Journal of Pattern Recognition and Artificial Intelligence, 32(2), 1–22. https://doi.org/10.1142/S0218001418540046.

Madani, M., Setyanto, A., & Sofyan, A. F. (2018). Penerapkan Augmented Reality pada Media Promosi (Brosur) STMIK Bumigora Mataram Berbasis Android. Journal Teknologi Informasi, 13(3), 108–115.

Madhankumar, S., Prawin Sankar, T. A., Shibin Thomas, S., Brundhavani, G., Paul, P., & Girishkumar, V. (2021). Development of Mobile Application Incorporating Augmented Reality for E-education and Training Systems. IOP Conference Series: Materials Science and Engineering, 1059 (1). https://doi.org/10.1088/1757-899X/1059/1/012016.

Muhammad, S. T. (2019). Developing Augmented Reality Mobile Application: NEU Campus Guide. Nicosia, 8(5), 55.

Oufqir, Z., El Abderrahmani, A., & Satori, K. (2020). ARKit and ARCore in Serve to Augmented Reality. 2020 International Conference on Intelligent Systems and Computer Vision, ISCV 2020. https://doi.org/10.1109/ISCV49265.2020.9204243.

Pellas, N., Fotaris, P., Kazanidis, I., & Wells, D. (2019). Augmenting The Learning Experience In Primary and Secondary School Education: A Systematic Review of Recent Trends in Augmented Reality Game-Based Learning. Virtual Reality in Education, 23(4), 329–346. https://doi.org/10.1007/s10055-018-0347-2.

Perwitasari, I. D. (2018). Marker Based Tracking Augmented Reality Technique for The Visualization of Human Organs Anatomy Based on Android. Inetcoms: Journal of Information Technology and Computer Science, 1(1), 8–18. http://awsassets.wwfnz.panda.org/downloads/earth_summit_2012_v3.pdf%0Ahttp://hdl.handle.net/10239/131%0Ahttps://www.uam.es/gruposinv/meva/publicaciones jesus/capitulos_espanyol_jesus/2005_motivacion para el aprendizaje Perspectiva alumnos.pdf%0Ahttps://ww.

Phupattanasilp, P., & Tong, S. R. (2019). Augmented Reality In The Integrative Internet of Things (AR-IOT): Application for Precision Farming. Sustainability (Switzerland), 11(9). https://doi.org/10.3390/su11092658.

Pramono, A., & Setiawan, M. D. (2019). Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Pengenalan Buah-Buahan. INTENSIF: Jurnal Ilmiah Penelitian Dan Penerapan Teknologi Sistem Informasi, 3(1), 54. https://doi.org/10.29407/intensif.v3i1.12573.

Prasetia, R., Hidayat, E. W., & Shofa, R. N. (2018). Pengembangan Aplikasi Panduan Pengenalan Kampus Universitas Siliwangi Berbasis Augmented Reality Pada Perangkat Android. Jurnal Teknik Informatika Dan Sistem Informasi, 4(3), 478–487.

Purwanto, A., & Alhelga S.B.K., F. (2020). Analysis of Mobile Based Software Development Model: Systematic Review. Jurnal Mantik, 4(3), 1703–1711.

Putra, S. I. W. P. (2019). Implementasi Teknologi Markerless Augmented Reality Menggunakan Metode Algoritma Fast Corner Detection Berbasis Android (Studi Kasus Multimedia Buku Interaktif Kebudayaan Lokal Kalimantan Barat). Coding : Jurnal Komputer Dan Aplikasi, 07(01), 1–10.

Qadriyanto, M., & Bahri, S. (2018). Rancang Bangun Aplikasi Visualisasi 3D Furniture Interior Rumah Menggunakan Augmented Reality dengan Metode Markerless Berbasis Android. Jurnal Coding, 06(03), 237–246.

Qiao, X., Ren, P., Dustdar, S., Liu, L., Ma, H., & Chen, J. (2019). Web AR: A Promising Future for Mobile Augmented Reality-State of The Art, Challenges, and Insights. Proceedings of the IEEE, 107(4), 651–666. https://doi.org/10.1109/JPROC.2019.2895105.

Ranifa, A. S., & Zaliluddin, D. (2020). Aplikasi Pengenalan Saluran Pencernaan Manusia Menggunakan Teknologi Augmented Reality Berbasis Android. Prosiding Industrial Research Workshop and National Seminar, 26–27.

Rawis, Z., Tulenan, V., & Sugiarso, B. A. (2018). Penerapan Augmented Reality Berbasis Android untuk Mengenalkan Pakaian Adat Tountemboan. Journal of Early Childhood Teacher Education, 1(1), 30–37. https://doi.org/10.1080/0163638980190306.

Reynaldo Yoda Wijaya, K. R. P. (2018). Pembuatan Game Tower Defense Menggunakan Augmented Reality Dengan Unity Engine dan Vuforia pada Android. Jurnal Infra Petra.

Saragih, R. E., & Suyoto. (2020). Development of Interactive Mobile Application with Augmented Reality for Tourism Sites in Batam. Proceedings of the World Conference on Smart Trends in Systems, Security and Sustainability, WS4 2020, 512–517. https://doi.org/10.1109/WorldS450073.2020.9210300.

Sarosa, M., Chalim, A., Suhari, S., Sari, Z., & Hakim, H. B. (2019). Developing Augmented Reality Based Application for Character Education Using Unity with Vuforia SDK. Journal of Physics: Conference Series, 1375(1). https://doi.org/10.1088/1742-6596/1375/1/012035.

Sasaki, R., & Yamamoto, K. (2019). A Sightseeing Support System Using Augmented Reality and Pictograms Within Urban Tourist Areas in Japan. ISPRS International Journal of Geo-Information, 8(9). https://doi.org/10.3390/ijgi8090381.

Schneider, J., Patfield, M., Croft, H., Salem, S., & Munro, I. (2020). Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study. Pharmacy, 8(3), 109. https://doi.org/10.3390/pharmacy8030109.

Sifana, T., Rismayanti, A., & Ferga Prasetyo, T. (2019). Penerapan Teknologi Augmented Reality Sebagai Media Pengenalan Kampus Berbasis Android dengan Menggunakan Metode Multimedia Development Life Cycle. Prosiding SNST Ke-10 Tahun 2019, 82–88.

Subakti, H., & Jiang, J. R. (2018). Indoor Augmented Reality Using Deep Learning for Industry 4.0 Smart Factories. Proceedings - International Computer Software and Applications Conference, 2, 63–68. https://doi.org/10.1109/COMPSAC.2018.10204.

Syahputra, M. F., Aulia, M. R., & Arisandy, D. (2020). Augmented Reality Technologies for Interior Design Planning Using A Simultaneous Localization and Mapping Method. IOP Conference Series: Materials Science and Engineering, 851(1). https://doi.org/10.1088/1757-899X/851/1/012067.

Tsai, C. Y., Liu, T. Y., Lu, Y. H., & Nisar, H. (2020). A Novel Interactive Assembly Teaching Aid Using Multi-Template Augmented Reality. Multimedia Tools and Applications, 79(43–44), 31981–32009. https://doi.org/10.1007/s11042-020-09584-0.

Tzimas, E., Vosniakos, G. C., & Matsas, E. (2019). Machine Tool Setup Instructions in The Smart Factory Using Augmented Reality: A System Construction Perspective. International Journal on Interactive Design and Manufacturing, 13(1), 121–136. https://doi.org/10.1007/s12008-018-0470-z.

Upadhyay, G. K., Aggarwal, D., Bansal, A., & Bhola, G. (2020). Augmented Reality and Machine Learning based Product Identification in Retail Using Vuforia and MobileNets. Proceedings of the 5th International Conference on Inventive Computation Technologies, ICICT 2020, 479–485. https://doi.org/10.1109/ICICT48043.2020.9112490.

Utami, A. D. W., & Nadziroh, F. (2018). Implementasi Teknologi Augmented Reality dalam Visualisasi Ibadah Umrah Menggunakan Metode Marker Based Tracking Pada Android. Jurnal Ilmiah Bidang Teknologi Informasi Dan Komunikasi, 3(2), 57. https://doi.org/10.25139/inform.v3i2.1010.

Vernica, T., Hanke, A., & Bernstein, W. Z. (2020). Leveraging Standard Geospatial Representations for Industrial Augmented Reality. Proc. of the 11th Model-Based Enterprise Summit (MBE 2020), Mbe, 184–190.

Wang, Y., Zhang, S., Yang, S., He, W., & Bai, X. (2018). Mechanical Assembly Assistance Using Marker-Less Augmented Reality System. Assembly Automation, 38(1), 77–87. https://doi.org/10.1108/AA-11-2016-152.

Yamada, Y., Nakamura, T., Yamada, M., Maruyama, J., Maruyama, K., & Azuma, E. (2019). Use of Augmented Reality to Assist Teaching for Future Perfusionists in Extracorporeal Technology. Journal of Extra-Corporeal Technology, 51(4), 244–247. https://doi.org/10.1182/ject-1900025.

Yan, L., Fukuda, T., & Yabuki, N. (2019). Intergrating UAV Development Technology with Augmented Reality Toward Landscape Tele-Simulation. Intelligent and Informed - Proceedings of the 24th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2019, 1(2014), 423–432.

Yang, H., Zhao, J., Liang, T., Zheng, S., Kukert, N. R., & Kong, J. (2020). Open PRAIRIE : Open Public Research Access Institutional Repository and Information Exchange An Augmented Reality Multimedia Learning Platform Assisting Online Lecture Delivery of Engineering Classes: An HVAC Course. ASEE North Midwest Section Annual Conference 2020: Publications and Posters.

Yaqin, M. S. A., Sani, D. A., & Sarwani, M. Z. (2020). Penerapan Augmented Reality pada Arcade Maze Game : A Way To Go Home. Journal of Information Technology, 5(2), 36–43.

Zhang, M., Lucknavalai, K., Liu, W., Alipour, K., & Schulze, J. P. (2019). ARCalVR: Augmented reality playground on mobile devices. ACM SIGGRAPH 2019 Appy Hour, SIGGRAPH 2019, 3–4. https://doi.org/10.1145/3305365.3329732.

Published

28-07-2021

How to Cite

Prasetyo, A. (2021). ANALYSIS OF SOFTWARE DEVELOPMENT KIT & METHOD AUGMENTED REALITY: SYSTEMATIC REVIEW. Science Tech: Jurnal Ilmu Pengetahuan Dan Teknologi, 7(2), 52–66. https://doi.org/10.30738/st.vol7.no2.a10134

Issue

Section

Artikel

Citation Check