METODE 2M2PR BERBASIS QUANTUM LEARNING DAN PERMAINAN TRADISIONAL DALAM PEMBELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR
Kata Kunci:2M2PR Method, Quantum Learning, Traditional Game, Indonesian Language
This article aims to describe how the application of the 2M2PR (Motivation, Multimedia, Game, Strengthening, Celebration) Method Based on Quantum Learning and Traditional Games in Indonesian language learning in elementary schools. This research is included in library research. The result obtained is that the integration of traditional games is an innovative effort in the language learning process related to national culture. Many methods can be developed in learning such as the 2M2PR method based on quantum learning and traditional games. Traditional games can be integrated with language learning such as snake and ladder games and crank games and many more. In this case, the teacher must have a creative attitude in selecting and modifying traditional games so that they are following the material to be taught. It is hoped that the 2M2PR method and the integration of traditional games in Indonesian language learning can increase attractiveness in language learning and make it easier for students to convey and understand the subject matter. In addition, integrating traditional games, can foster a sense of love for culture and introduce national culture to students from an early age.
Andayani. 2015. Problema dan Aksioma dalam Metodologi Pembelajaran Bahasa Indonesia. Deepublish: Yogyakarta.
Bennet, Neville, dkk. 2005. Mengajar Lewat Permainan: Pemikiran Para Guru dan Praktik di Kelas. PT Grasindo: Jakarta.
Bishop, J.C. & Curtis, M. 2005. Permainan anak-anak zaman sekarang. Editor: Yovita Hadiwati. Jakarta: PT. Grasindo.
DePorter, Bobbi, dkk. 2012. Quantum Teaching: mempraktikkan Quantum Learning di Ruang-Ruang Kelas. PT Mizzan Pustaka: Bandung.
Iskandarwassid, & Sunendar, D. 2013. Strategi Pembelajaran Bahasa. PT. Remaja Rosdakarya: Bandung.
Praheto, B. E. 2014. Penerapan Quantum Learning dengan Media Permainan Puzzle untuk Meningkatkan Kemampuan Membaca Aksara Jawa pada siswa kelas 3B SD Negeri 1 Wangon Kab. Banyumas. Tesis. Pascasarjana Pendidikan Bahasa Jawa UNS.
Semiawan, C. 2008. Belajar dan Pembelajaran Prasekolah dan Sekolah Dasar. PT Indeks: Jakarta.
Suyatno. 2005. Permainan Pendukung Pembelajaran Bahasa dan Sastra. PT Grasindo: Jakarta.
Uno, H. B. 2007. Teori Motivasi dan Pengukurannya: Analisis di Bidang Pendidikan. Bumi Aksara: Jakarta.
Authors who publish with TRIHAYU agree to the following terms:
Authors retain copyright and grant the TRIHAYU right of first publication with the work simultaneously licensed under aÂ Creative Commons Attribution License (CC BY-SA 4.0)Â that allows others toÂ shareÂ (copy and redistribute the material in any medium or format) andÂ adaptÂ (remix, transform, and build upon the material) the work for any purpose, even commercially with an acknowledgement of the work's authorship and initial publication in TRIHAYU.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in TRIHAYU.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).